﻿using UnityEngine.UIElements;

namespace winS.UnityEditor.ProcessEditor
{
    public abstract class Manipulator
    {
        protected ITransform viewTransform => stepGraphView.viewTransform;
        protected VisualElement contentViewContainer => stepGraphView.contentViewContainer;

        protected readonly StepGraphView stepGraphView;

        public Manipulator(StepGraphView stepGraphView)
        {
            this.stepGraphView = stepGraphView;
        }
    }
}